KA.6.i – Option 1: Saving Red Mary (The “Secret” path) JA.11.i – Pirate Trading for Dummys (Part 2) JA.2 – Preparations for Flying the Jolly Roger, What you need to know GA.4.iii - The Dutch Gambit (Secret Organization, Part 3) GA.4.ii - The Dutch Gambit (Secret Organization, Part 2) GA.4.i – The Dutch Gambit (Secret Organization, Part 1) GA.4 – The Dutch Gambit, Special Secrets! GA.3.iv - The Dutch Gambit (For England, Part 4) GA.3.iii - The Dutch Gambit (For England, Part 3) GA.3.ii – The Dutch Gambit (For England, Part 2) GA.3.i – The Dutch Gambit (For England, Part 1) GA.3 – The Dutch Gambit, For Jolly Old England! GA.2.vi – The Dutch Gambit (For Holland, Part 6) GA.2.v – The Dutch Gambit (For Holland, Part 5) GA.2.iv – The Dutch Gambit (For Holland, Part 4) GA.2.iii – The Dutch Gambit (For Holland, Part 3) GA.2.ii – The Dutch Gambit (For Holland, Part 2) GA.2.i – The Dutch Gambit (For Holland, Part 1) BA.3.iv – Things to hold onto from the startīA.3.v – Finding your targets on the world mapīA.3.vi – Rank and how it keeps you from doing quests.īA.5.ii – What effects Reputation and howīA.7.ii – Diplomats (Or how to lower your bounty)ĬA.2 – Brief interlude (Now that the game is unlocked)įA.1 – Preparing for The Dutch Gambit (Freeplay after The Final Lesson)įA.2 – Available Side Quests (Rank 8 – 14)įA.2.iv – The Regatta, an important note.
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